/*
 * Copyright 2010 Christoph Widulle (christoph.widulle@googlemail.com)
 *
 * Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the
 * License. You may obtain a copy of the License at
 *
 * http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS"
 * BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language
 * governing permissions and limitations under the License.
 */



package org.amarena2d.examples.scenes;

import com.android1.amarena2d.nodes.Scene;
import com.android1.amarena2d.nodes.sprites.Sprite;
import com.android1.amarena2d.texture.Textures;
import com.badlogic.gdx.graphics.Color;
import org.amarena2d.examples.Example;


@Example(name = "Move", category = "Actions")
public class MoveActionExampleScene extends Scene {

    final Sprite sprite;

    public MoveActionExampleScene() {

        //will make a white backgroundcolor
        engine.getRenderer().setClearColor(Color.WHITE);

        sprite = new Sprite(Textures.$("andou_die02.png").get(), 50, 50);
        sprite.transform().setTransformAnchor(32, 22);

        //the sprite is now a child of the scene-layer.
        add(sprite);


//        sprite.action().run(actionSequence);
    }

}